Realtime Cloth Simulation

The other of two main projects from UC Berkeley’s Computer Graphics course, this Realtime Cloth Simulation was built in C++ using OpenGL with Doug Wreden. The cloth simulation model uses Verlet Integration and iterative constraint satisfaction to simulate cloth interacting with gravity, wind, and other collision forces. The cloth is composed of a system of particles each having spring constraints added to specific neighboring particles. 


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Raytracer